![]() In the shot above, you can see both effects most clearly in the area around the bison’s horns. ![]() We’re continuing to work on our water tech - these effects are only going to improve between now and launch! Bloom and sunshaftsīloom and sunshaft effects are another immersion-boosting addition that help bring Hytale’s environments to life. This screenshot demonstrates the benefit of underwater caustics, which have helped to create a more immersive effect while exploring beneath the waves. Take a look at the far riverbank in the screenshot above to see how the trees are reflected in the surface of the water. We’ve also added additional depth and sophistication to Hytale’s water effects with the addition of reflections, refraction, waves, edge whitening and more. To get the full effect, however, you’ve got to see it in motion - so here’s a timelapse showing time-of-day transitions in a variety of settings. When combined with the weather and time of day presets that we outlined in the custom content post, real time shadows can help produce some really atmospheric environments. ![]() Characters and the environment now cast detailed shadows that react to the position of the sun and moon - a change that should be apparent in every screenshot and video clip we post from now on!Įntity shadows reflect the exact shape of the creature or character in question, including any equipped weapons or gear and the animation being performed. One of the biggest changes to Hytale’s look and feel over the last few months has been the addition of cascaded shadow mapping. Hytale will be fully playable on a low-end system with an integrated graphics chip - in fact, many of the features you’ll see below work on integrated Intel GPUs! We’re fully aware of how important performance is, however, so we’ll also provide the option to customize your graphics settings to suit your setup.ĭespite the progress we’ve made, everything we’re revealing in this post represents work in progress - the look and feel of Hytale will keep evolving as we continue to work on the game! Real time shadows While we’ve added some dramatic new features to the engine, our baseline system requirements haven’t changed. In this post, we’re going to showcase these changes - and then show you how it all comes together in a gameplay clip!įirst, though, a quick note about hardware compatibility. This year, our engine developers have continued to upgrade our technology with new features, including real time shadows, improved water effects and bloom, and a host of improvements to rendering and particle effects. Hytale is based on a custom engine that has been built from scratch over the last four years.
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